In our first session we attempted to start the process of defining STEAM.
It focused on Collaboration in a STEAM program.
In the second session we will work on Learning from Challenges and how Communication (Digital) works with group work, coding and STEAM curriculum around robotics.
We will work on expanding our STEAM definition.
When you complete this training session you will be able to use Challenges and Asynchronous communication.
You will…
Manufacture a lesson by Applying your Knowledge using your Efforts to Reiterate it once used.
We will look at each area from an overarching perspective then focus on specific tools and techniques to use in our instruction practices.
Second PD #2 COMMUNICATION - Learn from Challenges
Overarching Theme
How is teamwork used in a STEAM class setting Classroom?
How to set up students to manage the group work
Tools
How to use Video to show the students process?
Content
How STEAM subjects use this classroom model?
Tool PD#3 - Coding - Icon, Block and Text
- Basics of Coding - Linear, Variables and Troubleshooting using Robot Island
- Blocky Coding
- Scratch using CS First (can use Project STEM or Code.org)
- Lego (Spike Lego Prime)
- 3D Modeling / Automated Coding
- Spreadsheets (Control Alt Achieve by Eric Curts)
This provides all my training information for your
Lego Spike Prime or Essential Kits provided by the Maine DOE
Professional Development focused on...
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PROBLEM SOLVER - Learn from Others
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INITIATIVE - Learn for a Reason
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INNOVATION - Learn for Transformation
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INDEPENDENT LEARNER - Learn for Learning