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MLTI 2014 Summer Institute

Bowdoin College, Brunswick ME

July 22 - 24, 2014

 

 

There are two ways to participate in the Summer Institute this year. Attendees can opt to register for a multi-day cohort or sign up for 3 hour sessions and spend just a day (or 2 or 3!).

 

Multi-Day Leadership Cohorts

 

MLTI HP Leadership Strand: Balanced Leadership for Technology Initiatives

(Tuesday- Wednesday)

 

Balanced Leadership for Technology Initiatives is research-based and targeted professional development for leaders that addresses the research-based leadership responsibilities needed to:

    • help leaders manage the changes inherent in implementing new instructional technologies

    • develop purposeful communities adept at using both tangible and intangible assets needed to effectively meet stated outcomes, and

    • stay focused on the use of technology as a transformative tool for instruction.

This session focuses on six major research findings from McREL’s meta- and factor-analyses on principal leadership.  It also includes an introduction to the concept of shared leadership, balanced leadership, and the Balanced Leadership Framework® within the context of leading major instructional technology initiatives. The professional development session is driven by both best practices in school leadership and by best practices in instructional technology implementation and aligns with two components of the TPACK Model – Technological Knowledge and Pedagogical Knowledge.

 

This session will help participants develop:

  • Understanding of McREL’s research on principal leadership, correlating  leadership responsibilities with student achievement
  • Knowledge and skills for improving technology leadership practices
  • Awareness of the degree to which individual participants fulfill research-based leadership responsibilities
  • Understanding technology as a transformative tool
  • Understanding of the needs of digital natives
  • Understanding that instructional technology implementation will be a second-order change for a number of staff members

 

MLTI Apple Leadership Cadré

(Tuesday - Thursday)

This workshop is for leadership teams who are engaged in planning and implementing the MLTI Apple technology deployment.

 

Apple Professional Development Specialists will guide leadership teams through planning and implementing a successful iPad and/or Mac deployment based on five best practices in learning and teaching that have emerged from over 200 Apple recognized schools. Specific steps and resources will be identified for teams to consider as they create action plans that will lead their schools/districts from their current reality to a vision of innovative learning and teaching.

 

This outcomes of this multi-day workshop includes:

  • Explore examples of best practices in Apple recognized schools
  • Assess the current state of technology deployment across a school or district
  • Create an action plan with specific steps toward effective technology deployment
  • Identify and explore key resources for iPad and/or Mac deployment
  • Analysis of the Education Technology Profile (ETP) results for schools/districts

Leadership teams should ideally include representation from district level administration, school level administration, and school/district technology roles. It may also include teachers, students, and other essential stakeholders involved in leading this initiative.

 

This is a four day learning experience. There will be follow up sessions in the fall for teams to reflect on their progress, share successes and challenges, and refine their action plans.

 

Multi-Day Educator Cohorts

 

HP Educator Strand – Basic Review Strand for Educators: Focus on Creating, Managing and Integrating Digital 1:1 Content

(Tuesday - Thursday)

  • Delivered by Teq

  • Follow-up on HP Solution Basics – OneNote, Microsoft Tools, Multi-Media tools, as well as general HP 1:1 support and basic applications.

  • Common Sense Media Presentation – Using Common Sense Media tools in the classroom, school, district, and with parents.

  • Atomic Learning – How to use Atomic Learning as a tool to support continued Professional Development

  • Class Link

  • Intel Innovative Educator tools and 1:1 support materials: Collaboration in a 1:1 classroom with digital content

  • Microsoft Innovative Educators program additions

 

Apple MLTI: Building and Managing Digital Content in Your 1:1 Classroom

(Tuesday - Thursday)


Join Apple Professional Development Specialists as part of an MLTI multi-day event to discover ways to improve teaching and learning using the powerful suite of tools included in both the Apple Primary and Apple Alternate MLTI solutions.

 

Create your own iBook. Explore Apple's well-known applications such as Pages, Numbers, Keynote as well as iPhoto, iMovie, GarageBand creatively and productively along with other great learning tools included in the Apple MLTI solutions.

 

During this three-day session participants will focus on building and managing digital content while enhancing teaching and learning in their classroom by utilizing the latest Apple technology, models, and tools.

 

To ensure a successful hands on experience participants will need to bring their current Apple MLTI device(s). If your students have iPads bring your MacBook Air and your iPad mini, if your students have MacBooks bring your MacBook Air.

 

Daily Sessions

Attend Tuesday, Wednesday and/or Thursday. Mix and match!!

 

Tuesday Morning Session

 

Digital Storytelling, Part 1: From Images to Sequential Art

Presenter: Ruben Puentedura
Apps: Diptic, iPhoto, Comic Life
SAMR Exercise: Comics and Vocabulary

 

Tuesday Afternoon Sessions (1-4pm)

 

Math w/Pam Buffington

 

MLTI / DOE Digital Portfolios

 

MLTI / DOE STEM Models & Simulations

 

Common Sense Media

 

Codea

 

Digital Storytelling, Part 2: The World of the Moving Image
Presenter:
Ruben Puentedura
Apps: iMovie, Explain Everything
SAMR Exercise: Peer Instruction and Digital Video

 

Augmented Reality & Interactive Print: Finally, a Transformative Concept in Teaching and Learning

Presenter: Doug Parcher

The implementation of technology as a productivity and teaching tool in our classrooms has been both a blessing and an ongoing challenge - often a topic of debate. For schools that have chosen to implement iPads (or other mobile devices) in their classrooms, this concept advances teaching and learning far into classrooms of the future using "augmented reality and interactive print". I will show how to bridge the physical world you teach in to the digital world students will learn in. After designing, developing and implementing a pilot in my school district, the project is about to have its one year anniversary. Bring your curiosity and your creativity and let's all go where were headed - together!

 

 

Wednesday Morning Sessions

 

Math w/Pam Buffington

 

MLTI / DOE Digital Portfolios

 

MLTI / DOE STEM Models & Simulations

 

Common Sense Media

 

Ways of Knowing 1: Writing Across the Curriculum: Insights from ELA, Foreign and Classical Language Instruction
Presenter:
Ruben Puentedura
Apps: Blogsy, Inspiration Maps
SAMR Exercise: Small Activities for Large Outcomes

 

Augmented Reality & Interactive Print: Finally, a Transformative Concept in Teaching and Learning

Presenter: Doug Parcher

The implementation of technology as a productivity and teaching tool in our classrooms has been both a blessing and an ongoing challenge - often a topic of debate. For schools that have chosen to implement iPads (or other mobile devices) in their classrooms, this concept advances teaching and learning far into classrooms of the future using "augmented reality and interactive print". I will show how to bridge the physical world you teach in to the digital world students will learn in. After designing, developing and implementing a pilot in my school district, the project is about to have its one year anniversary. Bring your curiosity and your creativity and let's all go where were headed - together!

 

Flipping Your Classroom

Presenter: Jeff Bailey, Mountain Valley High School, Oxford County Teacher of Year 2014

(Wednesday AM & PM)

Are you considering parts or all of your class? Are you curious about what advantages and challenges there are with flipped teaching and learning? This session will examine some of the philosophy and explores multiple tools to help aid in developing a flipped classroom in part or in full.

 

Game based learning for STEM - MIT Education Arcade

Presenter:

Game based learning is an effective way to engage your students with many of the practices found in both the Common Core and NGSS. In this workshop, teachers will get a chance to try out two MIT games for secondary STEM learning. The first is Lure of the Labyrinth (labyrinth.thinkport.org), a game where students think like mathematicians and solve problems using concepts from algebra and pre-algebra. The second game is The Radix Endeavor (radixendeavor.org), a multiplayer online game designed to improve understanding and engagement in high school math and biology. There will be plenty of game play time and for each game we will also discuss supporting materials for educators, suggestions for implementation and will share stories from teachers who have used the games as part of their practice.

 

Slaying the Sit and Get Dragon: Creating Flipped & Blended Professional Development

Presenter: Jonathan Werner

(This session is a 2-part session, that runs Wednesday AM & PM)

Though we understand the importance of differentiation in our classrooms, we typically ask teachers to Sit and Get the Professional Development that we offer. This session will explore ways to develop a flipped and blended PD model, one that recognizes the need to accommodate a wide range of learning styles and to support your faculty’s varying skills and experience with technology integration. At the heart of differentiated PD is the assumption that teaching and learning, and not the technology itself, must form the core of all of our continuing education programming and that meaningful technology integration requires far more than dressing up the factory model wolf in digital sheep’s clothing. Participants will leave the session with numerous practical examples of blended and differentiated PD models as well as with a wealth of suggestions about how to begin transforming PD organically and/or District-wide at home.

 

Shifting to a Proficiency-Based Classroom

Presenter: Sarah Irish

(This session is a 2-part session, that runs Wednesday AM & PM)

Proficiency-Based Education (PBE) is a system that includes curriculum design, assessment, and grading that allows for students to work on a standard until they can demonstrate proficiency. The goal of PBE is for students to be given time and a variety of ways to learn and demonstrate proficiency of a given set of standards. In this session participants will hear from three teachers about their strategies to shift to PBE. Participants will also have time to develop their own PBE unit. Please bring your MLTI device along with any unit materials (text, worksheets, activities) that you may need to design a unit of study.

 

 

Wednesday Afternoon Sessions

 

Math w/Pam Buffington

 

MLTI / DOE Digital Portfolios

 

MLTI / DOE STEM Models & Simulations

 

Common Sense Media

 

Ways of Knowing 2: Developing Historical and Geographical Thought and Practice
Presenter:
Ruben Puentedura
Apps: Timeline Eons, Timeline 3D, StrataLogica
SAMR Exercise: Wait For It… The Mongols

 

Augmented Reality & Interactive Print: Finally, a Transformative Concept in Teaching and Learning

Presenter: Doug Parcher

The implementation of technology as a productivity and teaching tool in our classrooms has been both a blessing and an ongoing challenge - often a topic of debate. For schools that have chosen to implement iPads (or other mobile devices) in their classrooms, this concept advances teaching and learning far into classrooms of the future using "augmented reality and interactive print". I will show how to bridge the physical world you teach in to the digital world students will learn in. After designing, developing and implementing a pilot in my school district, the project is about to have its one year anniversary. Bring your curiosity and your creativity and let's all go where were headed - together!

 

Programming and Computational Thinking Tools - MIT Education Arcade

(Wednesday PM)

In this workshop, teachers will get a first introduction to two tools from MIT that empower anyone to become creators with computers. StarLogo Nova (http://education.mit.edu/starlogo-nova) is a free, browser-based service that enables anyone, including novice programmers, to use a visual, blocks-based interface build games and powerful agent-based simulations that run in a 3-D virtual world. App Inventor (http://appinventor.mit.edu) is a second free service that enables beginning programmers and beyond to build native apps for Android devices from a web browser. Both tools have been used successfully in middle and high school classes of all sorts, from language arts to science and math to computer science. They allow teachers and students alike to interact with the concepts of the programs they want to build much more quickly than traditional text-based programming languages.

 

Thursday Morning Sessions

 

Math w/Pam Buffington

 

MLTI / DOE Digital Portfolios

 

MLTI / DOE STEM Models & Simulations

 

Common Sense Media

 

Codea

 

Ways of Knowing 3: Abstraction, Research and Practice in the World: Exploring Math, Science, and Physical Education
Presenter: Ruben Puentedura
Apps: Calca, Quick Graph+, Wolfram Alpha, Ubersense Coach
SAMR Exercise: A Three-Act Research Task

 

Augmented Reality & Interactive Print: Finally, a Transformative Concept in Teaching and Learning

Presenter: Doug Parcher

The implementation of technology as a productivity and teaching tool in our classrooms has been both a blessing and an ongoing challenge - often a topic of debate. For schools that have chosen to implement iPads (or other mobile devices) in their classrooms, this concept advances teaching and learning far into classrooms of the future using "augmented reality and interactive print". I will show how to bridge the physical world you teach in to the digital world students will learn in. After designing, developing and implementing a pilot in my school district, the project is about to have its one year anniversary. Bring your curiosity and your creativity and let's all go where were headed - together!

 

Thursday Afternoon Sessions

 

Ways of Knowing 4: Music and the Visual and Performing Arts as Framework, Practice, and Exploration
Presenter:
Ruben Puentedura
Apps: Autodesk SketchBook Pro, Autodesk FormIt, GarageBand
SAMR Exercise: Art in the Age of the Diaspora

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